Now that it’s been about a week, people are probably coming to the end of their time with I am Setsuna. While I didn’t go back to open every locked chest or acquire every secret skill, I managed to get through it in about 17 hours. Once it was done, I was hoping for some reason to return. This is a game based on JRPGs from the good old days, and those were packed with secret content that you could enjoy either after beating it or on a new game plus run. Alas, there isn’t too much more to I am Setsuna.
Once you’re done, there’s very little reason to come back. In all honesty, there are really only two.The first is a secret boss.
The Laniff Ruins is north of the Last Lands and is filled with boss fights, but a final challenge appears only after you’ve completed each character’s Spritnite quest. This means going through I am Setsuna’s only seven sidequests. None of these are terribly taxing, compared to what you’ve had to get through to get to this point, and the quest giving NPCs will tell you where to go, what to do, or who to fight.
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I am Setsuna (Nintendo Switch). Might be useful to someone as if you are not careful you will simply RIP off the English cover just trying to get the game open! This is a great game and I am still giving it five stars not only for being a great game but also being released in physical form AND with English boxart, but I cannot stress how. I Am Setsuna is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016. It was released for Nintendo Switch as a launch title worldwide on March 3, 2017.
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